The EULA is an important document for anyone who releases a game. In legal language, this is a licensing agreement, according to which the copyright holder grants the player the right to use the game as an object of intellectual property and limits the scope of such use. In simple terms, it is a contract that regulates the relationship between the developer or publisher of a game and its users. The document regulates the use of the game itself and describes what can be done with it (for example, download), and what is forbidden (for example, do reverse engineering).
But the EULA does not only establish the rights of the players. Also, the agreement limits the developer’s liability for possible bugs. Or it shifts it to the user if the user does not use the game in accordance with the rules – for example, if you have banned streams. For the most part, EULAs are usually written to protect the developer from major claims, not for the convenience of users. Therefore, they are often so difficult to write, and few people read them. Although, of course, it would be great if such documents were written accessible.
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